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I hope I reunite with him when he comes back and we will use this spell to make things right. You may also make the combination revealed within a text-only description which is incomplete (as in "I have split this scroll with my brother, because the spell it contains is way too powerful to use by one person. Make information about runes combinations for most spells available in-game via merchants, NPC encounters, random plaques, etc. Read the next point why this is important.ģ. This will either make determined players to reload a savegame to find out all combos or prevent the undetermined players from messing with the runeboards. Like base strength -1, summon a strong monster, darkness curse, schizophrenia curse (monsters which are not really there), etc. Can also be random from various improper runes combinations. Add curses aka permanent effect ill-causing spells which result from improper runes combinations. This will also allow you to use a certain rune twice in the same spell which makes the combinations longer and allows for many more spells and effects without adding more runes.Ģ. I remember a 1992 RPG game The Summoning where you incidentally also had runes but for spells you used hand gesture combinations like runes in your game and they were majorly correct-order dependent. This should be easy to implement and prevents the player from finding out combinations too easily. Make rune combinations dependent on correct order of the runes. I love the spell system but I also think it's a bit weak gameplay-wise and could be improved.